Showing posts with label #22. Show all posts
Showing posts with label #22. Show all posts

Thursday, April 21, 2016

Virtual Migraine



      Here's the VR being used in ways I never even imagined.  Excedrin® Migraine using the VR for consumers to experience migraine symptoms. The VR does this by stimulating bright lights, darkness, and frequencies in patterns that mimick migraine pains. The marketing pitch is genius. It's a common notion for patients that suffer from migraine to not feel empathy from those around them because most people do not understand how severe the pain might feel. Here is another example of virtual reality changing the market landscape and connecting users with brands in ways never done before

Wednesday, April 20, 2016

Electronic Cigarette


Electronic cigarette is the technology that helping people to quit smoking. It contain a little nicotine, mainly helping people quit smoking little by little and not feel pain. However, I don’t feel this invention is helping because most of people not only not quit the smoking but also addicted to  electronic cigarette, and some of them even smoke both cigarette and electronic cigarette. I know that  most of people are only smoke electronic cigarette now, but it still not a good thing for people who is smoking. For example, most of public spaces are not allow to smoke, so for those who want to smoke cigarette,they will not smoke because of the rule,   but electronic cigarette is not be banned, people can smoke it everywhere they want. Even though electronic cigarette only contain a little nicotine, if they have the high frequency of smoking it, it still as same as a normal cigarette.